#include "mycoin.h"
#include<QString>
#include<QDebug>
#include<QTimer>



MyCoin::MyCoin(QString img)
{
    QPixmap pix;
    bool ret = pix.load(img);
    if(!ret){
        QString str = QString("图片加载失败，路径为%1").arg(img);
        qDebug()<<str;
        return;
    }

    this->setFixedSize(pix.width(),pix.height());
    this->setStyleSheet("QPushButton{border:0px;}");
    this->setIcon(pix);
    this->setIconSize(QSize(pix.width(),pix.height()));

    //创建定时器
    this->timer1 = new QTimer(this);
    this->timer2 = new QTimer(this);

    //监听金币翻隐蔽定时器
    connect(this->timer1,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str = QString(":/res/Coin000%1.png").arg(this->min++);
        bool ret = pix.load(str);
        if(!ret){
            QString str = QString("图片加载失败，路径为%1").arg(str);
            qDebug()<<str;
            return;
        }

        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton{border:0px;}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));

        if(this->min>this->max){
            this->min = 1;
            this->timer1->stop();
            isAnimation  = false;
        }
    });

    //
    connect(this->timer2,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str = QString(":/res/Coin000%1.png").arg(this->max--);
        bool ret = pix.load(str);
        if(!ret){
            QString str = QString("图片加载失败，路径为%1").arg(str);
            qDebug()<<str;
            return;
        }

        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton{border:0px;}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));

        if(this->max<this->min){
            this->max = 8;
            this->timer2->stop();
            isAnimation  = false;
        }
    });
}

//点击硬币翻面
void MyCoin::changeFlag()
{
    if(this->flag){
        this->timer1->start(30);
        this->flag=false;
    }
    else
    {
        this->timer2->start(30);
        this->flag=true;
    }
    isAnimation  = true;
}
//禁止点击（做动画/游戏胜利）
void MyCoin::mousePressEvent(QMouseEvent *e)
{
    if(this->isAnimation || this->isWin==true)
    {
        return;
    }
    else
    {
        QPushButton::mousePressEvent(e);
    }
}
